What is Ninsight?
After 69 issues, the team behind Switch Player called it a day. We also made Ninty Fresh, which ran for eight successful issues.. Dreaming of something bigger and more glorious, we toiled away behind the scenes, hoping to curate something premium and deluxe, but that would see a longer release cycle. Sort of like an annual, but with a magazine style approach. That project is what we now call Ninsight. A premium print publication bursting with Nintendo insight. If you loved the Switch Player Magazine, Ninty Fresh Magazine and/or Gamebook: The Unofficial DMG Companion, then you will LOVE this.
As part of an experimentation process, we have produced a limited run first issue where we can show you what we are thinking, but also take on your feedback to shape the future of the project. This first test issue is 248 pages, will be a split between new, current content for the Switch as well as some retrospectives and analysis of legacy Nintendo content. It features reviews, but these will be presented in far more depth and will be more spectacular than before. It'll also have a smattering of bespoke artwork alongside informative retrospectives and op-ed features too.
You can expect detailed and in depth reviews for everything that's launched since the last Ninty Fresh/Switch Player, which will be led by some huge Super Mario Wonder coverage, among other huge titles. We will have some fantastic retrospectives on older consoles and even plan a feature to celebrate 40 years of the Famicom! We will also look at some of the titles coming to the Switch in the future, but from a more timely and future proof analytical view, as well as interviews with some fantastic developers. It's also larger than Switch Player, coming in at 280mm by 210mm and will be finished on deluxe uncoated paper stock too!
What you'll get!
- Standard Edition - you'll get issue zero of Ninsight in a hard cover, case bound finish, and it will also be finished with a limited edition obi strip, which will be numbered out of 225, with no more copies being produced.
Why the change?
We decided (and needed) to make this change because although demand for Switch Player was still strong, rising costs as well as the time investment made it unviable. By transforming what we do into this new model, we can afford to produce something more impressive, reduce both our costs as well as those to the reader (be decreasing frequency, cutting out higher postage costs) and have something more long-lasting and timely. Like a Nintendo themed time-capsule!